Reclaim Your Focus and Your Time
Get Ready-To-Use Structured Lessons and Training That Have Made STEM Fun and Real Since 2011.
Start engaging your students with fun activities connected with education and real world careers without the hassle of writing lessons yourself.  

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In each course, you will get:
Educational Content
Thematic core idea tied with educational standards of science, applied math, engineering, programming and/or technology.
Real World Connections
Seamless integration of career practices like engineering design, research and inter-disciplinary activities.
Immersive Experiences
Hands-on, minds-on fun and engaging enquiry-based and project-based learning for children. 
4C Life and Social Skills
Practical applications of the skills of communication, collaboration, critical thinking and creativity. 
Structured Course Roadmap
Includes learning summary, 30-35 hours of lessons, activities, curated digital content and student worksheets.
Immediate Training and Access
Self-paced online training, access anytime, anywhere, and on any device. Live access to STEM coaching experts.  

Click To Hear From Moni Ms. STEM, The Founder of STEM For Kids®

Limited Time Bonus
Get trained on your selected themes with lifetime access! Use it to offer group classes for children once, twice ... repeat! 
  I am impressed by the hard work my students have completed on building [projects]. Students that have been struggling in their classwork excelled in this program ... [it] is an important component to learning that I will continue to advocate for.
- Dr. Cheryl, School District Superintendent
  I can bring the programs much faster and much easier to the market.  
- Gaurav Sangal, ME, MBA, Father and Business Owner

  It's a tried and tested program ... disseminated to thousands and thousands of kids... and people want that and people are coming back for it.  
- Dr. Tayo Fakunle, Medical Science Liasion

  My experience has led me to understand the significance of teaching children from a young age to think creatively, work collaboratively and communicate effectively. Through research, I discovered the vast need in the world for students who are prepared to fill the ever expanding job market ...[this showed me how to] bring the two ideas together.
- Donna Curtis, Mother, Former Teacher & Entrepreneur

  I have never been happier than I am now in teaching children...  and since our children are the best hope for our future, I hope to play a pivotal role in shaping our leaders of tomorrow.
- Christina Toufexis, Mother, Educator & IT Professional

Structured Themed STEM Courses

Mechanical Engineering: 
Motion Commotion I

Computer Programming I: 
We R Coding

Biomedical Engineering: 
Hitting The Funny Bone

A Mechanical Engineering adventure with the laws of motion. This program will take participants into the land of moving things. They experience the epic battle between inertia and motion. Move away inertia, as the hands-on activities are sure to get everyone moving! 

Children get hands-on with the science of forces & motion, experience 4C skills of Communication, Collaboration, Critical Thinking and Creativity with engineering design challenges. 

Activities include: Grab-I-NatorTM, Laziness Workshop, Action Reaction Car, Balancing Gizmo, Driver Inertia and more.
This is an exciting introduction to computer programming. Programming curriculum is designed to engage young minds and help them advance from being merely computer users to creators. 

Participants learn the basics of creating using computers through some unplugged activities followed by drag-and-drop programming. Various tools are utilized including code.org and Scratch programming. They apply their programming skills to create simple programs, animations and games. 

Activities include: Unplugged Human Machine, We R Programming, Maze, Name Animation, Debugging and more.
Biomedical engineering, a new emerging field of engineering, deals with the application of engineering principles and design concepts to medicine and biology for healthcare purposes. Closing the gap between engineering and life sciences, this is an exciting intersection of two classic industries: health and mechanical engineering. 

Participants will explore the skeletal system of the human body. While learning about bone function, joints, fractures, participants will design their own cast and lower leg weight bearing prosthetic utilizing the Engineering Design Process.

Entrepreneurship: Build To Market Challenge

Robotics I: Science + Machines

Mechanical: Adventures Of Captain EnergyPants

The great inventions and technologies that shape our worlds today are a result of successful market launches. STEM and innovations need business ethos and acumen to become a desirable product or service. It is never too early to educate young children in the process of designing, launching and running a new business. 

In this special series of programs, our goal is to inspire the next generation of STEMpreneurs! The total package includes: STEM + Innovation + Entrepreneurship 

In Build to Market Challenges, participants will work like innovators in designing a product to solve an engineering or entertainment problem, build its prototype and then, like an entrepreneur, they will explore ways to market their product.
Participants learn the basics of computer programming and apply it to design robots to complete various challenges. They will design, build and program robots. Creations include simple rovers and mechanical contraptions. 

The program specifically designed for young students, bundles designing, building, problem-solving, computer programming, critical thinking, collaboration and communication into one exciting program. 

Students will take science concepts and apply it directly to robotics. Concepts include motion, friction, flight, forces, stability, Earth science, ecosytems, and more.
For ages people have believed that energy equals progress. As a worldwide search for cheaper and cleaner energy continues, we are on a mission … a mission to energize young scientists and engineers to think about energy! 

Join EnergyPants on an amazing adventure where participants explore various forms of energy, from potential to kinetic and electrical to renewable sources like wind and solar. 

Participants will design and build paddle boats, rockets, circuits, water wheels, wind mills, solar ovens, and more. 

Game Making Lab

Time Travel: Minecraft Edition

Intro to Python Programming

We experience computers and its digital creations every day. It is not enough to just know how to use a computer anymore. 

Creating, developing computational thinking and ability to personalize & customize applications to solve your problems are needed skills too. Participants work with leading edge tools and learn to program and express their creativity as video games. 

Participants will work collaboratively like video game designers to design, develop and test their own video games.
In this action filled building adventure, children will use the virtual world of Minecraft as they learn and apply civil, environmental and sustainable engineering practices to their virtual building projects. 

Students will time travel to ancient civilizations like Egypt, Greece, Rome, traverse through medieval times and industrial age as they learn about stable and strong structures through the ages. They will learn about sustainability in cities and discuss how water, waste, transportation, and energy/electricity worked in our past cities as well as our current cities. 

Then children will turn the time to the future and apply what they learned from the cities of the past and modern times to design a city of the future!
Python is an in-demand computer programming language, used by companies like Google and Youtube. It is being used successfully in various applications including internet and web developments, general purpose applications, software and scientific development, and data analysis. 

Learn this versatile language and experience the power of computer programming in your hands! Our budding coders will learn the fundamentals of coding using the Python language and apply it to create simple games and applications. 

Creations include: Rock, Paper, Scissors!, Digital Fortune Teller, a store and an ATM machine.

Website Design Lab

Artificial Intelligence

Phone App Design Lab

Over 700,000 search queries are made on Google every minute! These searches lead us to various websites. Businesses, organizations, families and individuals develop websites to create their unique digital presence on the web. What does it take to create one? 

This program in website design focuses on the study of computer science, website designing, and html coding. In this program called Website Design Lab, participants explore fundamentals of website designing while completing html challenges.

Activities include Peek Inside Computer, What Is Internet?, Website Design Lab, Coding an HTML Webpage, Challenges, and more.
In a world where technology has taken over several tasks, students discover how to be the one who trains and programs those machines. They learn early on that AI is about teaching a computer to be able to perform tasks that normally a human would do. 

Through a series of activities and projects, students are trained on machine learning which is a specific type of AI that recognizes patterns in data and makes predictions based on those patterns. Children will design games and animations and code their own virtual machines to learn various tasks. 

Activities include Make Me Happy! with supervised learning for machines, Shoot the Bug Game with decision tree model, Chameleon with image classification, School Journey with predictive model, and many more.
It is never too early to educate young children in the process of designing, launching and running a new business. In this special series of programs, our goal is to inspire the next generation of STEMpreneurs! The total package includes: STEM + Innovation + Entrepreneurship. 

In App Building Studio, participants will work like innovators in designing a phone application to solve an engineering or entertainment problem, build and program its prototype and then, like an entrepreneur, they will explore ways to seek out investors for their app. As participants are designing and building apps, they will learn the basic computer programming concepts of variables, user input, conditionals, loops, and data collection. 

Activities include: App-Potato!, What's That STEM? App, Clicker Game App, Mad Libs App, Clocked In App, Building a Customer App, Bring Your App to Market

Ah! The Power of Math


See math come alive in business and engineering scenarios. Participants step into the shoes of a magician, a factory production scheduler, an architect, a flight engineer or a hardware engineer and see math in action in the real world of science, technology and engineering. 

Frequently Asked Questions
How can I create the best STEM / STEAM experience for my students?
Strive to make the experience fun and real. Making it fun keeps the course engaging for the children and allows to develop an intrinsic motivation towards learning. Making it real, helps children with the "so what"... why should they learn a science, technology or engineering concept, why is it relevant, where is it applied, what career pathway can that get them into... Also, keeping it real, allows you to boost the parents' confidence that their children are actually learning something of value, something that can get them into a real career. 
What are some good STEM activities?
Start by thinking about your learning objective.  If your goal is to just have a "filler" activity, you can do a simple Google search to find an activity. However, to achieve a learning goal consistently, you need a well thought out structured set of lessons. So, we recommend start with the "What"... the learning objectives and then interlace the activities to achieve that end goal while bringing in real-world career connections, applications, cross-connecting concepts along with the life skills of communication, collaboration, critical thinking and creativity. 
Why are life skills important to be incorporated into STEM learning?
We live in a world where anything that can be automated is being automated... the use of robots and Artificial Intelligence is just beginning. Due to that trend, the life skills of communication, collaboration, critical thinking, creativity, resilience, problem solving are becoming even more important when businesses make hiring decisions. You see, they wan to hire more for that human touch because repeatable tasks can be easily automated. Since, STEM learning is very hands-on, project-based and problem-based, it provides the right foundation to provide children relevant experiences with these life skills. With more practice, children can develop these skills early on. 
How do you incorporate life skills into STEM activities?
Great question! There are multitude of ways in which you can help children practice these life skills in a safe, protected and controlled environment. Here are a few ways:
1. Present an exercise as a real-life problem. For example, if you are working on a simple building project, add in a money constraint. They only have a limited money to "buy" materials to build their project. This budgeting not only adds mathematical practice but also helps children use creative and critical thinking in prudently using their money in coming up with their design projects. 
2. In collaborative projects, have children take roles like project manager, engineer, etc. This helps children learn about real world team play with roles and responsibilities. 
3. Create various avenues for children to express their thoughts and ideas. Simple meta-cognition exercises like reflecting on an activity and having children present their learning helps develop their communication skills. 
In our courses, you will find such and many more ways to bring learning alive with real life skills. 
How many classes can I conduct using a themed STEM course?
Our courses cover about 30 - 35 hours of instruction. The number of class sessions that you can conduct will depend on the duration of each session. Typically, there is enough content to run a year-long program for your students. To give you an idea, a typical offering is an afterschool program that you can provide once a week for an entire school year. That afterschool program will use about 30-35 hours of instructional content during the school year. 
Can I offer online classes, in-person classes or hybrid / blended classes?
Yes, many of our course themes can be offered online or as blended classes. It depends upon the type of theme you select.  Once you have selected a theme that can be offered online, it's up to your discretion on how you offer your classes. As an independent STEM educator or a business owner, you make the decision that's best for you on doing online classes, in-person classes or blended classes for your students. 
How does the curriculum training work?
After you make the purchase, you will setup your access to our online, self-paced, available at your finger tips virtual training. Typically, educators spend about 4 to 10 hours in training. We recommend that during your training, plan to get hands-on - pause the training and follow-along the content doing it by yourself. As you complete and progress through course work, additional course content and training may be released. The great thing is that the training and content is modularized, ready to use and actionable. You don't need to complete the full course training before starting your classes with students. So, you just need to be about 2 -4 sessions ahead in your training. As you train, you can start offering your classes to students using the content that you have already been trained on. Based on our experience, this model creates the most immersive training experience for you. Because, the proof of the training is in application and you can do these simultaneously. Whenever, you have questions, ask in the designated group to get feedback from an expert. 
What types of classes can I offer?
The curriculum is modularized and allows for many different classes or delivery formats. We show you how to implement different formats during the training. For example, you an offer:
*  A STEM Class during the school day (typically once a week per child)
* A STEM Afterschool class (typically once a week per child)
* Weekend Class
* Winter / summer break camps
What is the age range of students most suited for the courses?
Each course can be applied across multiple grade levels (from K-8). The applicability depends upon your course selection, children's aptitude and exposure to the topics covered. 
If I start now, in about how much time will I be ready to start offering classes to my students?
Great question! You don't miss a beat and go straight to the most important question. The curriculum content and training is built to be ready-to-use and actionable. You just need to stay about 2 - 4 training sessions ahead of your children's class. Typically, after you complete about 1-2 training modules, you can begin conducting your classes with your students! 
What do I get with my course purchase?
Currently. your one-time purchase of a course, provides you ongoing lifetime access to the course content, with self-paced virtual training, automatic access to any course enhancements, and Q&A with expert STEM Coaches.  You get:
  • Interdisciplinary Course: For your chosen theme, you receive course content and self-paced online training.
  • 4 Dimensional Instruction: You get training on how to bring core thematic concept to life for children while helping them see real-world career connection, cross-cutting concepts and practicing the 4C life and social skills of critical thinking, collaboration, communication and creativity. 
  • ​Training & Digital Access Anytime: Get trained whenever the time permits or inspiration strikes!
  • ​Mindset Training: Our special mindset training to help your growth as a STEM educator.
  • Ongoing Support: We are just a post away in case you have any questions. 
What happens after I complete training on one course?
Use the learned content to offer as many classes as you like for your student group. When you are ready, come back here to get another course to keep it exciting for your children and give them a tasting of different options available in the world of science, technology, engineering and mathematics. 
How can I get a subscription covering additional teachers at my school or organization?
You can have each teacher needing access, make a purchase here and get their training enabled. If you have a group of 10 teachers or more, email us to get setup  support@stemforkids.net
How much does it cost?
You will pay a one-time fee of $997 for a lifetime access to one themed course for yourself. These are the courses that led the STEM For Kids® movement all around the world, have been kept up-to-date with the changing times and are time-tested and proven to make STEM fun and real for children aged 4-14. 
About STEM For Kids®
On a hot Raleigh summer day, a mom and her two children, ages 5 and 6, began “engineering fun with math and science” making paper bridges. Their first design couldn’t even hold one pencil. As they kept working on it, they came to a design where that same single piece of paper could now hold 20 pencils and it was still holding strong! 

This mom is the first female engineer in her community. In her quest to solve global challenges, she has been contributing to design, manufacturing and sales of wireless, satellite and internet technologies in corporate America. 

Inspired by the big sparkles in her children's eyes, as they made a meaningful connection with learning, the mom decides to immerse in the mission to bring the excitement of science and engineering careers to children. 

Moni Singh, aka Ms. STEM, developed STEM For Kids®, an educational system, that has been enabling entrepreneurs, teachers and educators globally to bring fresh multi-dimensional STEM / STEAM curriculum into their classrooms since 2011. 

Now with over 1500 hours of STEM activity plans in various themes covering engineering (aerospace, civil, mechanical, environmental, bio-medicine), technology (coding, robots, Artificial Intelligence, Internet Of Things), business and social emotional learning, educators, parents and students have a lot to get excited about. 

STEM For Kids®, ranked #173 on the highly coveted Entrepreneur Magazine’s Franchise 500 list. With a growing network of STEM For Kids® operators, franchisees and trained teachers, we are making STEM fun and real in various communities in 6 countries.
 
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